Publicacións (73)

2022

  1. Smart Toys, Smart Tangibles, Robots and other Smart Things for Children

    International Journal of Child-Computer Interaction

  2. IDC 2022 Chair's Welcome

    Proceedings of Interaction Design and Children, IDC 2022

  3. Guidelines for Bimodal Virtual Assistants

    ACM International Conference Proceeding Series

  4. Guidance in storytelling tables supports emotional development in kindergartners

    Multimedia Tools and Applications

  5. Enseñando a diseñar sistemas software para la sostenibilidad: una experiencia docente

    Actas de las Jornadas sobre la Enseñanza Universitaria de la Informática (JENUI), Núm. 7, pp. 151-158

  6. An empirical study on how humans appreciate automated counterfactual explanations which embrace imprecise information

    Information Sciences, Vol. 618, pp. 379-399

2021

  1. A Survey of Contrastive and Counterfactual Explanation Generation Methods for Explainable Artificial Intelligence

    IEEE Access, Vol. 9, pp. 11974-12001

  2. Smart Toys++: Exploiting the Social Connectedness for Playing and Learning

    Proceedings of Interaction Design and Children, IDC 2021

  3. Factual and Counterfactual Explanation of Fuzzy Information Granules

    Studies in Computational Intelligence (Springer Science and Business Media Deutschland GmbH), pp. 153-185

2020

  1. Understanding Implicit User Feedback from Multisensorial and Physiological Data: A case study

    Proceedings - 2020 IEEE/ACM 42nd International Conference on Software Engineering Workshops, ICSEW 2020

  2. Towards a non-functional requirements discovery approach for persuasive systems

    Proceedings of the ACM Symposium on Applied Computing

  3. Smart toys, smart tangibles, robots and other smart things for children

    Extended Abstracts - Proceedings of the 2020 ACM Interaction Design and Children Conference, IDC 2020

  4. Emobook: A Multimedia Life Story Book App for Reminiscence Intervention

    Extended Abstracts - 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services: Expanding the Horizon of Mobile Interaction, MobileHCI 2020

  5. Designing a smart toy interactive setting for creating stories: From free play to story structure and reflection support

    Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST

  6. ECAI 2020

  7. Aprendizaje experiencial e introducción de estresores en el diseño de una práctica centrada en procesos de gestión

    Actas de las Jornadas sobre la Enseñanza Universitaria de la Informática (JENUI), Núm. 5, pp. 325-328

2019

  1. Introduction

    NL4XAI 2019 - 1st Workshop on Interactive Natural Language Technology for Explainable Artificial Intelligence, Proceedings of the Workshop

  2. Designing a Playful Robot Application for Second Language Learning

    Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST

  3. A Nichesourcing Framework applied to Software Sustainability Requirements

    Proceedings - International Conference on Research Challenges in Information Science

  4. A Nichesourcing Framework applied to Software Sustainability Requirements

    2019 13TH INTERNATIONAL CONFERENCE ON RESEARCH CHALLENGES IN INFORMATION SCIENCE (RCIS)