BORIS
VAZQUEZ CALVO
Investigador no período 2017-2020
Publicacións (33) Publicacións de BORIS VAZQUEZ CALVO
2024
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A mixed-methods study of the incidental acquisition of foreign language vocabulary and healthcare knowledge through serious game play
Computer Assisted Language Learning, Vol. 37, Núm. 1-2, pp. 27-60
2023
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Commenting on learning Korean on TikTok and YouTube
Interactive Learning Environments
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Editorial: Mobile assisted language learning: developments, affordances, and solutions
Frontiers in Psychology
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Memes en la formación de docentes de lenguas
Sembrando el futuro: La revolución en la formación y desarrollo de competencias (Dykinson), pp. 939-958
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The emerging phenomenon of L2 vlogging on Bilibili: characteristics, engagement, and informal language learning
El profesional de la información, Vol. 32, Núm. 3
2022
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A sociocultural account of fan translation practices that center the peripheries
Theory and practice of translation as a vehicle for knowledge transfer (Editorial Universidad de Sevilla), pp. 225-250
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Catalan Identity and Language Attitudes Through Fan Translation of Video Games in the Digital Wilds
Journal of Language, Identity and Education
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Prácticas letradas en línea
Estudios del discurso: The Routledge Handbook of Spanish Language Discourse Studies (Routledge/Taylor & Francis Group), pp. 525-543
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“¿Triste estás? I don’t know nan molla”: Multilingual pop song fandubs by @miree_music
ITL - International Journal of Applied Linguistics (Belgium), Vol. 173, Núm. 2, pp. 197-227
2021
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El fandom de Blue Jeans: lectura y socialización literaria en línea
Ocnos: revista de estudios sobre lectura, Vol. 20, Núm. 1, pp. 65-81
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El hablar desde la didáctica: las destrezas comunicativas
Manual de lingüística del hablar (De Gruyter Mouton), pp. 783-804
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Guerrilla fan translation, language learning, and metalinguistic discussion in a Catalan-speaking community of gamers
ReCALL, Vol. 33, Núm. 3, pp. 296-313
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Inclusive language education and digital games: A literature review and efl students' perceptions
Research Anthology on Developments in Gamification and Game-Based Learning (IGI Global), pp. 1920-1937
2020
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Catalan Teenagers’ Identity, Literacy and Language Practices on YouTube
Technology and the Psychology of Second Language Learners and Users (Palgrave Macmillan Reino Unido), pp. 251-278
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Del fandom al aula:: Tendiendo puentes entre prácticas vernácula y académicas
EDMETIC, Vol. 9, Núm. 1, pp. 1-3
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Domesticar la ‘selva digital’: El fanfiction a examen a través de la mirada de una fanfictioner
EDMETIC, Vol. 9, Núm. 1, pp. 21-51
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Etnografía en la era (pos)digital
Caminos y derivas para otra investigación educativa y social (Octaedro), pp. 181-194
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Inclusive Language Education and Digital Games: A Literature Review and EFL Students' Perceptions
Inclusive Theory and Practice in Special Education (IGI Global), pp. 156-173
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“It’s easy. You click, and it comes out”: Emerging discourses around language technologies in secondary education in Catalonia
International Journal of Pedagogies and Learning, Vol. 15, Núm. 1, pp. 101-120
2019
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An overview of multimodal fan translation: fansubbing, fandubbing, fan translation of games and scanlation
col.
Insights into audiovisual and comic translation: changing perspectives on films, comics and videogames (UCOPress), pp. 191-213