Board-games as review lessons in English language teachinguseful resources for any level

  1. Fátima Faya Cerqueiro 1
  2. Milagros Chao Castro 2
  1. 1 Universidad de Castilla La-Mancha
  2. 2 Universidade de Santiago de Compostela
    info

    Universidade de Santiago de Compostela

    Santiago de Compostela, España

    ROR https://ror.org/030eybx10

Revista:
Docencia e Investigación: revista de la Escuela Universitaria de Magisterio de Toledo

ISSN: 1133-9926

Ano de publicación: 2015

Ano: 40

Número: 25

Páxinas: 67-82

Tipo: Artigo

Outras publicacións en: Docencia e Investigación: revista de la Escuela Universitaria de Magisterio de Toledo

Resumo

This article examines the use of three different tailored board games, designed to be played in the classroom in order to review contents seen in class in an entertaining, friendly way. In all cases contents are related to English language, including both theoretical and practical perspectives, and different methodologies such as CLIL and ESP. Students taking part in these activities were divided in small groups in order to promote cooperative learning. These ad-hoc games have been tested on students from different backgrounds, age-groups and linguistic and educational levels. All the different groups have welcomed the revision of contents in these activities, which have increased students’ motivation in second/foreign language learning.

Referencias bibliográficas

  • Alsina, Á. (2006). Desarrollo de competencias matemáticas con recursos lúdico-manipulativos. Madrid: Narcea.
  • Ariel, S. (2002). Children's Imaginative Play: A Visit to Wonderland. Westport: Greenwood Publishing Group.
  • Bettleheim, B. (1987). A Good Enough Parent: A Book on Child-Rearing. New York: Knopf.
  • Brecke, R. and Jensen, J. (2007). Cooperative learning, responsibility, ambiguity, controversy and support in motivating students. Insight: A Journal of Scholarly Teaching, 2 (1), 57-63.
  • Cohen, E. G. (1994). Designing Groupwork: Strategies for the Heterogeneous Classroom. New York: Teachers College Press.
  • Dörnyei, Z. (1997). Psychological Processes in Cooperative Language Learning: Group Dynamics and Motivation. The Modern Language Journal, 81 (4), 482-493.
  • Faya Cerqueiro, F. (2013). Actividades lúdicas de repaso y su función motivadora en lenguas para fines específicos. Encuentro: Revista de investigación e innovación en la clase de idiomas, 22, 38-52.
  • Gerber, H. (2014). Problems and Possibilities in Gamifying Learning: A Conceptual Review. Internet Learning Journal, 3 (2), 46-54.
  • Hughes, F. P. (2009). Children, Play, and Development. 4th edition. London: SAGE Publications
  • Jacobs, G. M. and McCafferty, S. G. (2006). Connections between cooperative learning and second language learning and teaching. In McCafferty, S. G., Jacobs, J. M. and DaSilva Innings, A. C. (Eds.). Cooperative Learning and Second Language Teaching, 18-29. Cambridge: Cambridge University Press.
  • Johnson, D. W, Johnson, R. T. and Johnson Holubec, E. (1994). Cooperative Learning in the Classroom. Virginia: Association for Supervision and Curriculum Development.
  • Kagan, S. (1994). Cooperative Learning. San Clemente, CA: Kagan Cooperative Learning.
  • Kapp, K. M. (2012). The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education. San Francisco: Pfeiffer.
  • Karpicke, J. D. and Roediger, H. L. (2008). The critical importance of retrieval for learning. Science, 319 (5865), 966-968.
  • Landrum, R. E. (2007) Introductory psychology student performance: Weekly quizzes followed by a cumulative final exam. Teaching of Psychology, 34 (3), 177-180.
  • Macedonia, M. (2005). Games and foreign language teaching. Support for Learning, 20 (3), 135-140.
  • Meyer, B. (2009). Learning English through serious games – Reflections on teacher and learner performance. In Pan, Z., Cheok, A. D., Chang, M. and Müller, W. (Eds.). Transactions on Edutainment III, 82-92. Berlin: Springer-Verlag.
  • Miller, M. and Hegelheimer, V. (2006). The SIMs meet ESL Incorporating authentic computer simulation games into the language classroom. Interactive Technology and Smart Education, 3 (4), 311-328.
  • McCafferty, S. G.; Jacobs, G. M. and DaSilva Iddings, A. C. (2006). Cooperative Learning and Second Language Teaching. Cambridge: Cambridge University Press.
  • Moyles, J. R. (1989). Just Playing?: The Role and Status of Play in Early Childhood Education. Philadelphia: Open University Press.
  • Pujolàs Maset, P. (2008). Nueve ideas clave: El aprendizaje cooperativo. Barcelona: Graó.
  • Ranalli, J. (2008). Learning English with The Sims: exploiting authentic computer simulation games for L2 learning. Computer Assisted Language Learning 21, 5, 441-455.
  • Roediger, H. L., Agarwal, P. K., Mcdaniel, M. A., and Mcdermott, K. B. (2011) Test-enhanced learning in the classroom: Long-term improvements from quizzing. Journal of Experimental Psychology: Applied, 17, 382-395.
  • Sharan, S. and Shaulov, A. (1990). Cooperative Learning, Motivation to Learn and Academic Achievement. In Sharan, S. (Ed.). Cooperative Learning: Theory and Research. New York: Praeger.
  • Slavin, R. E. (1990). Cooperative Learning: Theory, Research, and Practice. Needham Heights, Massachusetts: Allyn and Bacon.
  • Uberman, Agnieszka. 1998. The use of games for vocabulary presentation and revision. Forum, 36 (1), 20-27.
  • Vygotsky, L.S. (1978). Mind and society: The development of higher psychological processes. Cambridge, MA: Harvard University Press.
  • Zimmerman, E. (2004). Narrative, interactivity, play, and games: Four naughty concepts in need of discipline. In Wardrip-Fruin, N. and Harrigan, P. (Eds.). First Person: New Media as Story, Performance, and Game, 154-164. Cambridge, MT: MIT Press.