A narrative video game for adults with subjective and objective cognitive impairment. Design and preliminary results on user-interaction and efficacy

  1. Nieto-Vieites, A.
  2. Mallo, S.C.
  3. Pérez-Blanco, L.
  4. Felpete-López, A.
  5. Lojo-Seoane, C.
  6. Facal, D.
  7. Juncos-Rabadán, O.
  8. Pereiro, A.X.
Revista:
Behaviour and Information Technology

ISSN: 1362-3001 0144-929X

Ano de publicación: 2023

Tipo: Artigo

DOI: 10.1080/0144929X.2023.2220042 GOOGLE SCHOLAR