Un estudio inicial de los serious games para entrenamiento quirúrgico

  1. Silvia López Gómez 1
  2. Santiago Fernández Lanza 2
  3. Eva Oliveira 3
  1. 1 Universidade de Santiago de Compostela (USC)
  2. 2 Universidad Internacional de La Rioja
    info

    Universidad Internacional de La Rioja

    Logroño, España

    ROR https://ror.org/029gnnp81

  3. 3 Digarc – Escuela Superior de Tecnología, Instituto Politécnico do Cávado e do Ave (IPCA)
Libro:
De la Idea a la Pantalla: Compendio de Investigaciones sobre juegos serios
  1. Beatriz Legerén Lago (ed. lit.)
  2. Verónica Crespo Pereira (ed. lit.)

Editorial: Universidade de Vigo

ISBN: 978-84-617-5940-8

Ano de publicación: 2016

Páxinas: 174-197

Congreso: Congreso Internacional de Videojuegos y Educación (4. 2016. Vigo)

Tipo: Achega congreso

Resumo

The purpose of this paper is to conduct a comprehensive literature review to identify the technical, mechanical and aesthetic features of serious g ames for surgical training. Specifically, this research is to determine the existence of serious custom games that allow surgeons to simulate the surgical procedure on a 3D virtual anatomy of patients.Under these purposes, it was made a review of studies through databases of MEDLINE/PubMed, The Cochrane Library, DBLP (Computer Science Bibliography), CiteSeer and Google Scholar since 2012.The main conclusion of this paper is that, based on these sources, and after identifying a total of 12 games related to this subject, it appears that none of them are serious games that take into account the concrete and specific anatomical conditions of the patients. Some progress has been made in 3D virtual reality simulation of surgical preoperative that allow easy navi gation and intraoperative surgical planning, but they use technologies not yet implemented in the analized samples.