Videojuegos y ciudadanía global: análisis de aplicabilidad de Never Alone en contextos educativos

  1. Pérez Pereiro, Marta 1
  2. Sobrino Freire, Iria 2
  3. Rodríguez Castro, Marta 1
  1. 1 Universidade de Santiago de Compostela
    info

    Universidade de Santiago de Compostela

    Santiago de Compostela, España

    ROR https://ror.org/030eybx10

  2. 2 Universidade da Coruña
    info

    Universidade da Coruña

    La Coruña, España

    ROR https://ror.org/01qckj285

Journal:
Obra digital: revista de comunicación

ISSN: 2014-5039

Year of publication: 2022

Issue Title: Narrativas videolúdicas y sociedad digital: la problemática contemporánea en formato píxel

Issue: 22

Pages: 15-30

Type: Article

DOI: 10.25029/OD.2022.334.22 DIALNET GOOGLE SCHOLAR lock_openDialnet editor

More publications in: Obra digital: revista de comunicación

Abstract

Videogames have become one of the most popular leisure activities among children and teenagers. Schools have progressively incorporated digital games as a formative complement although teachers and parents still show some resistance to their use in the classroom. This article proposes an analysis model to measure the adaptation of video games to the educational environment from the perspective of global citizenship education, combining methodologies of this current with others specific to the study of video games and applying it to the case of Never Alone. It is concluded that the potential of video games for education in values requires the development of analysis tools and the involvement of teachers and parents. 

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