Aplicaciones del 3D en cerámica prehistórica de contextos arqueológicos gallegosun estudio sobre percepción visual

  1. Prieto Martínez, María Pilar
  2. Irujo Ruiz, D.J.
Journal:
Arqueoweb: Revista sobre Arqueología en Internet
  1. Quintanar Cabello, Vanesa (coord.)

ISSN: 1139-9201

Year of publication: 2005

Issue Title: Arqueología del noroeste peninsular

Volume: 7

Issue: 2

Type: Article

More publications in: Arqueoweb: Revista sobre Arqueología en Internet

Abstract

The purpose of this communication is to present an investigation project carried out into prehistoric pottery from the perspective of visual perception, using a virtual reconstruction in 3D to do so, and carrying out a visibility analysis based on the ‘socially relevant choices’ involved in pottery production processes based on the tenets of Landscape Archaeology. This study is of equal interest in two areas: disclosing information and research. We will focus on the latter. As we understand pottery to be a social product that is materialised in a spatial manner, we may define its visibility conditions by ‘casting a glance’ over the elements of which it is comprised. Therefore, if other elements of material culture, such as the social landscape, respond to different strategies of visibility, it is logical to believe that pottery also responds to a ‘wish for visibility’ in line with the social being. This research involves casting a ‘methodological glance’ (from the present) over pottery, with the aim of discovering which are the formal elements that lead to greater or null visibility in the final products. We base this research on the hypothesis that there is a social intention in the technical choices of the different stages of pottery production, and that this intention has a visual effect linked to the visibility strategies of these societies. If this is the case, then the visibility strategies may contribute towards characterising the ceramic styles of different prehistoric periods. We believe that making 3D reconstructions is a useful tool, as it allows us to rebuild pottery which in Galician contexts always appears in a highly fragmented state. This tool allows us to visualise complete objects, giving us the opportunity to contrast our hypotheses regarding their visibility. Three computer programmes were used in the process: Strata Studio CX (for rendering in 3D), Adobe Illustrator (sections/drawings) and Adobe Photoshop (textures and photo retouching), making it possible to present a virtual reconstruction of the pottery in 3D. We offer different examples in 3D of pottery taken from sites in Galicia (in the north western Iberian Peninsula) from Late Prehistory (Early-Mid Neolithic, Late Neolithic, Early Bronze Age and Late Bronze Age), with explanations of their visual features. Pottery is a spatial representation of the society that produces it, expressing transformations in patterns of rationality. Starting out from the hypothesis that formal continuity is as important as formal changes or breaks, and that these lead to transformations in the visibility of pottery, we attempt to discover if we may use this visibility to increase our knowledge about pottery as a materialisation of the social being.

Bibliographic References

  • ADLER, K.; KAMPEL, M.; KASTLER, R.; PENZ, M.; SABLATNIG, R.; SCHINDLER, K. Y TOSOVIC, S. (2001): “Computer aided classification of ceramics: Achievements and problems”. Proceedings of 6th Workshop on Archaeology and Computers. SIGGRAPH-ACM. Association for Computing Machinery Press. New York (USA).
  • (AMAA) ASHMOLEAN MUSEUM OF ART AND ARCHAEOLOGY (2001): “Potweb”. http://potweb.ashmol.ox.ac.uk/HomePage.html (6 de junio de 2005).
  • BLINN, J. F. (1978): "Simulation of Wrinkled Surfaces", Proceedings of the 5th annual conference on Computer graphics and interactive techniques: 286-292. SIGGRAPH-ACM. Association for Computing Machinery Press. New York (USA).
  • COBAS FERNÁNDEZ, M. I. (2002): “Formas de representar, mirar e imaginar: metodología para el estudio de la decoración geométrica en la prehistoria reciente“. Serie de Monografías de la Escuela Bibliotheca Italica, 26. L‟Erma di Brestchneider. Roma.
  • COOK, R. L.; CARPENTER, L. Y CATMULL, E. (1987): "The Reyes image rendering architecture." Proceedings of the 14th annual conference on Computer graphics and interactive techniques: 95–102. Association for Computing Machinery Press. New York (USA).
  • CRIADO BOADO, F. (1991): “Construcción social del espacio y reconstrucción arqueológica del paisaje“. Boletín de Antropología Americana, 24: 5-30. Instituto Panamaricano de Geografía e Historia.
  • CRIADO BOADO, F. (1993): “Visibilidad e interpretación del registro arqueológico“. Trabajos de Prehistoria, 50: 39-56. Madrid.
  • FÁBREGAS VALCARCE, R. Y FUENTE ANDRÉS, F. DE LA. (1988): Aproximación a la cultura material del megalitismo gallego: la industria lítica pulimentada y el material cerámico. Arqueohistórica, 2. Tórculo Artes Gráficas. Santiago de Compostela.
  • GLASSNER, ANDREW (Ed.) (1989). An Introduction to Ray Tracing. Academic Press. Londres.
  • GONZÁLEZ MÉNDEZ, M. (2000): La revalorización del patrimonio arqueológico. La definición de un programa para el Ayuntamiento de Toques (A Coruña). Arqueología/ Investigación 8. A Coruña.
  • GORAL, C.; TORRANCE, K. E.; GREENBERG, D. P. Y BATTAILE, B. (1984): "Modeling the interaction of light between diffuse surfaces" Proceedings of the 11th annual conference on Computer graphics and interactive techniques: 213-222. ACM Press. New York (USA).
  • IRUJO RUÍZ, D. J. Y PRIETO MARTÍNEZ, M. P. (2005, en prensa): “Perceiving pottery: a view using 3D applications“. Proceedings of Computing Applications in Archaeology Conference (Tomar, marzo de 2005).
  • KAMPEL, M. Y MELERO, F.J. (2003): “Virtual Vessel Reconstruction from a Fragment‟s Profile” En D. Arnold, A. Chalmers y F. Niccolucci (eds.) 4th International Symposium on Virtual Reality, Archaeology and Inteligent Cultural Heritage (VAST2003): 79-88. Brighton (UK).
  • KAMPEL, M. Y SABLATNIG, R. (2003): “Virtual reconstruction of broken and unbroken pottery”.En Proceedings of Heritage Applications of 3-D imaging and modeling, special session of 4th International Conference on 3-D Imaging and Modeling. 3DIM‟03: 318-325. IEEE Computer Society Press. Banff, Canada.
  • KAMPEL, M. Y SABLATNIG, R. (2001): ”Computer aided classification of ceramics”. Proceedings of Intl. EuroConference on Virtual Archaeology between Scientific Research and Territorial Marketing, Arezzo, Italy.
  • KAMPEL, M.; TOSOVIK, S. Y SABLATNIG, R. (2002): “Octree-based fusion of shape from silhouette and shape from structured light”. En G. M. Cortelazzo y C. Guerra (eds.) 3DPVT02: 1st IEEE Intl. Symposium on 3D Data Processing Visualization and Transmission: 3dpvt, vol. 00: 754-757. IEEE Computer Society Press. Padua, Italia.
  • KONG, W. Y KIMIA, B. B. (2001): “On solving 2D and 3D puzzles using curve matching”. En Conference on Computer Vision and Pattern Recognition (cvps). Vol. 2: 583. Proceedings of IEEE Computer Society Press. Hawaii. LA COMMISSION DU VIEUX PARIS: http://cvp.ifrance.com/verre/cvpverre.html (19 de enero de 2005).
  • LEITAO, H. Y STOLFI, J. (2002): “A multiscale method for the reassembly of twodimensional fragmented objects”. En Transactions on Pattern Analysis and Machine Intelligence. Vol. 24 , Issue 9: 1239- 1251. IEEE Computer Society Press. Río de Janeiro.
  • LÓPEZ CUEVILLAS, F. Y CHAMOSO LAMAS, M. (1958): “Una necrópolis de sepulturas planas“. Cuadernos de Estudios Gallegos 41: 273-283. Santiago de Compostela.
  • MAÑANA BORRAZÁS, P. (2003): “Vida y muerte de los megalitos. El abandono en estructuras funerarias“. Era Arqueologia, 5: 164-177. Lisboa.
  • MARA, H.; SABLATNIG, R.; KARASIK, A. Y SMILANSKY, U. (2004): “The uniformity of wheel produced pottery deduced from 3D processing and scanning”. En W. Burger y J. Scharinger (eds.) Digital Imaging in Media and Education, Proceedings of the 28th Workshop of the Austrian Association for Pattern Recognition: 197-204. Schriftenreihe der Österreichische Computer Gesellschaft. Austrian Computer Society. Viena.
  • MELERO, F. J.; LEÓN, A. Y TORRES, J. C. (2003): “Un sistema interactivo de reconstrucción y dibujo de cerámica arqueológica”. XI Congreso Español de Informatica Gráfica (CEIG'2003): 321-324. A Coruña.
  • MELERO, F. J.; TORRES, J. C. Y LEÓN, A. (2003): “On the Interactive 3D Reconstruction of Iberian Vessels”. D. Arnold, A. Chalmers y F. Niccolucci (eds.) 4th International Symposium on Virtual Reality, Archaeology and Inteligent Cultural Heritage (VAST2003): 67-74. Brighton (UK).
  • (MPRG) MEDIEVAL POTTERY RESEARCH GROUP (2003). http://www.medievalpottery.org.uk/links.htm (6 de junio de 2005).
  • PARCERO OUBIÑA, C. (1997): Documentación de un entorno castreño: Trabajos arqueológicos en el área de Cameixa. Trabajos en Arqueología del Paisaje (TAPA), 1. Santiago de Compostela: Grupo de Investigación en Arqueología del Paisaje.
  • PARCERO OUBIÑA, C. (1998): La arqueología de la gasificación de Galicia 3: Excavación del túmulo nº 3 del Alto de San Cosme. Trabajos en Arqueología del Paisaje (TAPA), 5. Santiago de Compostela: Grupo de Investigación en Arqueología del Paisaje.
  • PRIETO MARTÍNEZ, M. P. (1999): “Caracterización del estilo cerámico de la Edad del Bronce en Galicia: Cerámica campaniforme y cerámica no decorada“. Complutum, 10: 71-90. Madrid.
  • PRIETO MARTÍNEZ, M. P. (2001): La cultura material cerámica en la Prehistoria Reciente de Galicia: Yacimientos al aire libre. TAPA, 20. Santiago de Compostela.
  • PRIETO MARTÍNEZ, M. P. (2005, e.p.): “Technological chain and visibility: Ceramic styles and social changes in the Late Prehistory of NW Iberian“. D. Gheorghiu & K. Andrews (eds.). Ceramics in the new millennium. B.A.R. International Series (Archaeopress). Oxford.
  • ROCK, I. (1985): La percepción. Editorial Labor (1st ed. 1984, Scientific American Book). Barcelona.
  • SABLATNIG, R. Y MENARD, C. (1997): “3D reconstruction of archaeological pottery using profile primitives”. En N. Sarris y M. G. Strintzis (eds.) Proceedings of International Workshop on Synthetic-Natural Hybrid Coding and Tree-Dimensional Imaging: 93-96. Rodas (Grecia).
  • SABLATNING, R.; TOSOVIC, S. Y KAMPEL, M. (2002): “Combining Shape from Silhouette and Shape from Structured Light for Volume Estimation of Archaeological Vessels”. En Proceedings of 16th International Conference on Pattern Recognition. Vol 1: 364-367. IEEE Computer Society. Quebec.
  • TYERS, P. (2004): “Potsherd”. http://www.potsherd.uklinux.net/ (6 de junio de 2005).
  • WIKIPEDIA (2005a): Voz „Red Bayesiana‟. http://es.wikipedia.org/wiki/Red_bayesiana (11 de julio de 2005).
  • WIKIPEDIA (2005b): Voz „Bump mapping‟. http://en.wikipedia.org/wiki/Bump_mapping (11 de julio de 2005).
  • WIKIPEDIA (2005c): Voz „Texture mapping‟. http://en.wikipedia.org/wiki/Texture_mapping (11 de julio de 2005).
  • WIKIPEDIA (2005d): Voz „Radiosity‟. http://en.wikipedia.org/wiki/Radiosity (11 de julio de 2005).
  • WIKIPEDIA (2005e): Voz „Global illumination‟. http://en.wikipedia.org/wiki/Global_illumination (11 de julio de 2005).
  • WIKIPEDIA (2005f): Voz „Ray_tracing‟. http://en.wikipedia.org/wiki/Ray_tracing (11 de julio de 2005).
  • WILLIS, A. R. (2004): Stochastic 3D Geometric Models for Classification, Deformation, and Estimation. Tesis Doctoral. Brown University. Providence (USA).
  • WILLIS, A.; COPPER ET ALII. (2002): “Bayesian pot-assembly from fragments as problems in perceptual-grouping and geometric-learning”. Proceedings of 16th International Conference on Pattern Recognition. Vol. 3: 297-303. IEEE Computer Society. Quebec.
  • (WLFTS) WORCESTERSHIRE ON-LINE FABRIC TYPE SERIES (2004) http://www.worcestershireceramics.org/ (6 de junio de 2005).